2D

Isometric Environment Lighting : Part II

Exploration into approach of implementing custom lighting model for isometric environment that is composed of 2D Assets. Second chapter describes process of adding support for Normal Maps and implementing Phong lighting mode.

Isometric Environment Lighting : Part I

Isometric Environment Lighting : Part I

Exploration into approach of implementing custom lighting model for isometric environment that is composed of 2D Assets. First chapter explores simple, but performant vertex based attenuation model.