as a service
Technical Art is a bridge between Content and Game Engine.
In game development practice, be it creating a naturally looking terrain map, GPU animated jungle scene or custom real-time lighting model, technical art will involve pushing game engine beyond generally provided solutions.
We have been working with unity for over 9 years and achieved a deep understanding of its capabilities and content development processes.
We offer technical solutions as a service of specifically targeting and solving technical challenges of ongoing development.
Mobile devices and game consoles are powerful enough to run absolutely stunning games. However, without a proper rendering and post-processing optimization it is all too common to end up with a product that is unresponsive for optimal user experience and must exclude low-end target devices.
We will solve optimization challenges you’ve encountered during production. We ensure that your artistic vision and assets can be implemented into a game without sacrificing either the overall artistic vision or exceeding the technical limitations of the target platforms. Our team achieves this by:
Making an analysis of your application performance.
Discovering and solving performance bottlenecks.
Re-organizing scene and assets.
Developing optimized shaders, post processing and rendering pipelines.
Custom Light models Showcase
2.5D Light Implementation
Solution for our household project.
Isometric environment processed with light that adds volume to 2d sprites, as well as Baked AO, Caustics, Bending animation, Distance and Depth Fog.
2D Light Implementation
Solution for open source “Unity Station” Project.
Custom pixel perfect Light and Field-Of-View Systems. Efficient, runs on mobile, no limits for lighting sources.
Shading & Post-Processing
Either your project is striving to standout with unique vision in a world full of lookalikes, or pushing the limitations of target platforms, you must go beyond generic solutions and employ the custom approach for shading and post-processing.
Our team has wide range of experience in the field, solving uncommon requirements and developing custom shading solutions for our personal projects and projects of our clients.
We offer a unique service developing specifically those features for you as a standalone offer, or as part of our ongoing cooperation.
Custom Lighting models
GPU animated objects for vegetation and organics.
Post-processing stacks and solutions.
We are always looking to work on a novel features, or evolution of common ones.
Feel free to contact us to discuss your ideas, their implementation and technology.